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Extra Life
Cost: 50 Bolts
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This will give you an extra life. |
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Energy Balancer
Cost: 120 Bolts
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This will allow the weapon with the lowest energy to be re-filled when you pick up a weapon energy refill capsule. |
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Exit Device
Cost: 50 Bolts
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This device will allow you to exit a level that you have already defeated a boss in. |
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Spike Saver
Cost: 10 Bolts
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This will allow you to take damage from deadly spikes once without losing a life. |
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TV Phone
Cost: 100 Bolts
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This will allow you to call Roll within a level so that she can give you advice about that level. |
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Surprise Shell
Cost: 60 Bolts
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You will find the Surprise Shell somewhere in the next level and it will give you a powerup. |
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Weakness Detector
Cost: 50 Bolts
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This will allow Roll to tell you what the boss' weakness is in a level. |
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Super Recover
Cost: 200 Bolts
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When you pick up energy refill capsules, they will give you more energy than normal. |
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Critical Boost
Cost: 200 Bolts
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This will enable you to fire stronger shots with the Rock Buster when your energy is low. |
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Auto Charge
Cost: 50 Bolts
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This will allow you to automatically charge the Rock Buster without holding down fire. |
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Generator
Cost: 200 Bolts
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This will enable special weapons to use up less energy when fired than normal. |
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Energy Transfer
Cost: 300 Bolts
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This will allow damage you receive to be converted into weapon energy and will refill any special weapon. |
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Shield Boost
Cost: 300 Bolts
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This will allow damage you receive to be lesser than normal. |
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Auto Recover
Cost: 450 Bolts
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This will allow you to slowly regain energy while standing still. |
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Heavy Charge
Cost: 150 Bolts
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This will allow the Mega Buster to be charged up much faster than normal. |
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CD Finder
Cost: 300 Bolts
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This will allow buried CD's to sparkle so that you can pinpoint their location on the screen. |
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Scanner
Cost: 100 Bolts
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This will allow Roll to tell you how many CDs are left in a level. |
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Extra Life
Cost: 50 Bolts
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This will give you an extra life. |
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Energy Balancer
Cost: 120 Bolts
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This will allow the weapon with the lowest energy to be re-filled when you pick up a weapon energy refill capsule. |
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Exit Device
Cost: 50 Bolts
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This device will allow you to exit a level that you have already defeated a boss in. |
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Spike Saver
Cost: 10 Bolts
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This will allow you to take damage from deadly spikes once without losing a life. |
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TV Phone
Cost: 100 Bolts
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This will allow you to call Roll within a level so that she can give you advice about that level. |
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Surprise Shell
Cost: 60 Bolts
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You will find the Surprise Shell somewhere in the next level and it will give you a powerup. |
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Weakness Detector
Cost: 50 Bolts
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This will allow Roll to tell you what the boss' weakness is in a level. |
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Super Recover
Cost: 200 Bolts
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When you pick up energy refill capsules, they will give you more energy than normal. |
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Critical Boost
Cost: 200 Bolts
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This will enable you to fire stronger shots with the Rock Buster when your energy is low. |
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Horizontal Slider
Cost: 100 Bolts
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This will allow Bass to dash further than normal. |
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Super Booster
Cost: 100 Bolts
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This will allow Bass to climb ladders faster than normal. |
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Generator
Cost: 200 Bolts
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This will enable special weapons to use up less energy when fired than normal. |
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Energy Transfer
Cost: 300 Bolts
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This will allow damage you receive to be converted into weapon energy and will refill any special weapon. |
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Shield Boost
Cost: 300 Bolts
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This will allow damage you receive to be lower than normal. |
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Super Shot
Cost: 300 Bolts
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This will allow Bass to shoot bigger, stronger shots than normal. |
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Hyper Shot
Cost: 300 Bolts
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Bass' shots will be weaker, but they will be able to shoot through walls. |
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Scanner
Cost: 100 Bolts
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This will allow Roll to tell you how many CDs are left in a level. |